Monday, June 9, 2008

Everything you knew about D&D is about to change... 4ever.

4get what you thought you knew! 4sake the old traditions and get ready to 4ge a new path!

Dungeons and Dragons 4th Edition

Bare-bones Background:
We open our story in the bustling village of Pikespire. A modestly-sized town, it is well-known on account of its fortuitous location at the crossroads of several major trading routes. It has few attractions of its own to speak of, but it is still a sight to see.

The town attracts all kinds and it is not uncommon to cross paths with a hulking Dragonborn prize-fighter, a squad of the King’s finest soldiers (whether they’re marching for battle or for a brothel) or a silver-tongued Tiefling merchant selling all manner of wondrous and fantastic items, sometimes all at once on the same day.

The only attraction that the place can really call its own is Pikespire Keep, the castle that overlooks the city named for it. The castle is home to Lord Sterling, a kind-hearted and well-loved ruler, who could be seen each week walking with the commoners, always happy to listen to their thoughts and opinions no matter how small their owner.

Or it was his home, at any rate. His life was taken from him only too early, just days after our heroes have entered the town, having just been brought together through some combination of battle and treasure. Their modest exploits quickly made the rounds of the town and were inflated to involve villainous dragons, squads of bloodthirsty Orcs and a beautiful princess in distress.

The Situation:
Contacted by the Lord’s aid and current steward of Pikespire Keep, a man named Deinos, the party has been called upon to help make Sterling’s dying wish a reality. Specifically, he wished to be buried in the tombs south of the city with his long-deceased ancestors.

The problem is that the tombs have gone unused and unexplored for close to a century and nobody knows what may have set up shop in the meantime. In exchange for a certain sum of coins and other possible non-monetary rewards, they have been contracted to clear a route to the old ancestral burial chamber.

CHARACTER BUILDING

CHARACTERS ARE FIRST LEVEL.

Ability Scores:
Keep it simple. Roll 4d6, drop lowest score, reroll any ones.

Races:
Dragonborn: The proud warrior heirs of an ancient, fallen empire. Dragon-people.
Dwarf: Tough, gritty heroes from the mountains. The same as you remember.
Eladrin: Otherworldly, mysterious, graceful and intelligent. Basically high elves.
Elf: Quick, quiet and yet wild. Basically every other kind of elf not called a drow.
Half-Elf: Outgoing, enthusiastic leaders with the blood of two races.
Halfling: Affable, warm and cheerful. Much the same as they’ve always been.
Human: Decisive and resourceful, the most versatile of the races. Also familiar.
Tiefling: Heroes with a dark side. Part of an infernal bloodline. Again, familiar.

Classes:
Strikers – Specialize in dealing high damage to single targets.
Ranger: Concentrates on ranged attacks or dual-wielding. Relies on speed and mobility.
Rogue: The cunning and elusive backstabber you all know and love.
Warlock: Channel arcane energy taken from primal entities. Resourceful and secretive

Defenders – Tough heroes with the power to contain the enemy while keeping allies safe.
Fighter: Determined martial adepts who beat foes into submission at the front lines.
Paladin: Indomitable warriors who have pledged their skills to a greater power.

Leaders – Strengthen and bolster your allies while still keeping the heat on the enemies.
Cleric: Leaders, pledged to the gods, who heal allies and then improve their offense.
Warlord: The inspiring commander and master tactician known for martial prowess.

Controllers – Exert control over the chaotic battlefield and affect multiple foes at once.
Wizard: Masters of the magical energies and experts of arcane lore.

Equipment:
You have 100 gp each to spend on whatever you want.

Other Requirements:
A sentence or three about motivations, personality and history of your character. Again, keep it simple. If you can think of an interesting way to relate any of your characters to each other, that's cool, but hardly required.

-------------

If you happen to have access to the rules, go nuts. If not, there’ll be character-building time, I’m sure. It doesn’t eat up a terribly huge chunk of time, which is cool.

As you might know, I've been pretty excited for this edition. I've got some stuff prepared and I think it'll be generally a fun experience. It'd be in the general setting that comes with 4e and would be, at first, a return to basics as far as adventuring goes.

I'm not actually sure if any other games besides SAME are carrying over into the summer schedule, however.

16 comments:

Anonymous said...

Assuming I'm *in* enough to be invited, I'll be there.

Oh, and Alex, no I wasn't aware of whatever you were telling me about Josh's birthday before I sucked into the cavity-filling death spiral.

Alexander said...

I'm down with it. I dunno when it'll happen, but I'm down with it. It's a new game for everyone involved so I like to think we'll all be on more or less the same level.

I was just wondering. It's what they're on about in the May 7th entry down the page. I had to skip out on them.

Incidentally, I don't trust dentists much.

Anonymous said...

I'm going to murder you for the death of the English language, Alex. Don't think you can slip that shit past me, pal.

I'm unduly enthused to see you back once again at the helm of a game, be it 4th Ed. or Saga or Paranoia or whatever.

Whenever is best for everyone to get together and do something is fine with me, and I'd be more than happy, in fact elated, to cede control of the event to you if you felt so inclined to take it.

satansgear said...

Me and C-dog don't work on Friday and I told him already that you wanted to play on Friday Josh so I believe that would be a day

satansgear said...

Umm how are we suppose to make or characters without the book?

Anonymous said...

He said that for people who already acquired it through whatever means.

To wit: "If you happen to have access to the rules, go nuts. If not, there’ll be character-building time, I’m sure. It doesn’t eat up a terribly huge chunk of time, which is cool."

Of course, he would provide the hardcovers, I'm assuming, when we gather and I have it on my hard drive so we can work with two stations come time. But the fact that you've no mechanics doesn't mean you can't consider his other statements.

Anonymous said...

I'm excited! I'm not totally sure why, most likely a combination of Alex again running something, the fact that our deeds have been exaggerated, and lastly the familiar feel of the new system. Either way, I'm not going to have any character whatsoever done, because I wanna read these things. But don't worry its level 1 it wont take me an hour.

Alexander said...

Oh gosh, guys. *blush*

I had kind of figured it would be up to me to run anything involving fourth edition, so in an uncharacteristic display of initiative, I went and got to work on it.

My goal here is to basically, in Mal's words, be Big Damn Heroes. I'll be trying to replicate the classic D&D feel, you know, kill some goblins, negotiate with the King's crooked vizier, stab some backs, but all with a twist. Everything old is new again.

The descriptions I posted are indeed intended to get the flavor across so that you can come in on Friday night with some ideas already cooking. Ideally, we'll have a single member from each category - Striker, Leader, Controller, and Defender - but it's not a requirement.

Jeez, I'm sorry about the intro, Josh. Can you ever 4give me?

Anonymous said...

Want the long knife or the short knife?

Me

Alexander said...

Spiffy. Kinda reminds me of OotS's Belkar - but in a positive way. I should point out though that you get to add your entire CON score to your HP at first level.

satansgear said...

I'm With C-dog on this one I wont have more than a simple wiff of a idea or three till I can see some of the hard stuff

Anonymous said...

Right you are. I'm going to modify the sheet itself with a hard copy when we play on Friday anyway, so it's no big deal.

satansgear said...

Well I have an idea for a character I've been brewing on all day that I think I might use. TEll me what you think of this.

Elwood the Crazed
basic concept: Elwood was a thug in the back alleys of the small town of Longshanks with an odd penchant for reckless use of force. As in any time was a good time to use it. Like when robbing the bakery or stealing the mayors prized horse. Eventually he got kicked out the Longshanks Boys for just being malicious and down right reckless.

I was thinking thatI would most likely look into the Striker class for him or even the ever honest fighter but I aint to sure

Alexander said...

The fighter has a lot of powers and build options for building a dirty fighting type of guy. Neato in any case.

When do you fellers want to set this shindig for?

Anonymous said...

6. I need a little time to prep my house for 5 people.

Alexander said...

Six o'clock it is. Be there, kids.