Saturday, November 29, 2008

A Thought

I was thinking one day and came up with a simple adventure we could play if you guys are interested. It would be a simple, first level adventure, with the chance to expand into something bigger if it takes off. 

Alright so here's the idea.

There's a plague that is spreading among the outskirts of an empire. Farmers and simple village folk are quickly falling ill, eventually vomiting blood before passing on. They refuse to rest, however, and rise to attack any living thing within reach. If this plague is allowed into the heart of the empire, who knows what could happen?

With this thought in his mind the elderly Count Holint has called upon those willing and able to find the cause of this plague and eliminate it. He is willing to offer a reward if needed but feels that surely the just men of the empire will rise to the occasion.

So that's the idea. Again, the game would be a simple 1st level game using the 3.5 edition of D&D. Also, it would only use the races and classes and so on from the PHB. This is to simplify the character creation.

Saturday, November 22, 2008

Previously... on D&D 4E


Dramatis Personae:
Akhre - male Dragonborn Ranger
Deinos - male human, former king of Pikespire (deceased)
Elwood the Crazed - male Dragonborn Fighter
Haerax - male Lizardfolk, Locust smuggler and idiot (deceased)
Rodrago - male human Rogue
Sterling - male human, steward of Pikespire Keep
Thannis - male Eladrin Wizard
Vierda - female human, Locust smuggler
And some other dudes whose names escape me

Act the First
Deinos is myseriously dead and our heroes are hired to help fulfill his last wish - to be buried in the ancestral tombs. However, the tombs have not been used in quite a while so it is their job to go clean the place up.

Inside, they encounter some Goblins as well as a mysteriously wounded Purple Worm. Upon arriving at the tombs themselves, they find an abandoned campsite as well as the remains of some letters. The scraps make mention of Deinos, Sterling - the current steward of Pikespire Keep, and something called Locust. They recall that Sterling has been acting strange, but that may be due to the stress of being the new de facto ruler of a reasonably-sized city.

Part B
Our heroes return to Pikespire an quickly learn of a drug called Locust from Sterling who is acting very calmly all of a sudden. Immediately grasping the connection, they decide to aid the guards in tracking down the traffickers. Radrago does some stuff. Than Elwood does some other stuff. I can't remember whether Thannis did anything or not. Then Akhre did some sleeping and was mysterious.

They go to one of the major trade checkpoints in the city and quickly spot a set of carriages carrying what look to be drugs. Thannis tosses a fireball at it, but instead of releasing the drugs, two Barghests burst out while a robed woman and a hulking Lizardfolk attempt to escape in the chaos.

Thannis, Akhre, and Elwood fight off the Barghests, protecting the crowd because the guards suck. Meanwhile, Rodrago is all "screw this" and doggedly chases down the two criminals. After an admittedly pretty cool chase scene, he manages to capture the Lizardfolk but the woman manages to escape.

No drugs are found in the carriage, leading our heroes to suspect foul play. They do find a map that reveals its contents upon being burned. It has several underground areas of Pikespire specially marked and it has a note telling Vierda to lay low until the funeral.

Day Three
Our heroes do some digging. Elwood contacts a Kobold and offers him a job as a guide to the underground areas of the city. Rodrago looks into setting up a guild. Thannis drinks while Akhre watches.

They are eventually led to an abandoned inn/gambling house. After making their way past a few puzzles and traps, they descend below the surface of Pikespire into a series of caves which appear to be a criminal hideout.

They enter a lavish room, more lavish than you'd think a den of thieves would be. But the doors slam closed and three beings appear before them. The place is evidently guarded by a Carnage Demon and two Imp-like demons. Our heroes take down the creatures but the encounter reinforces the idea that if the criminals have made some sort of deal with the devils, then things might not be all they appear to be.

The PCs go up to the door and are just about to open it. Meanwhile, above ground, a good chunk of the city as well as a substantial amount of the military begin the funeral procession.

And what the hell. If you have the means, knock yourself up a level to 4th. You'll need it.
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I am unavailable Friday evening over this break, but that's really it.

Monday, November 10, 2008

Soapbox - Thanksgiving 2: Cornucopia of Vengeance

Arright. We'll all be in town around the weekend of Thanksgiving, with myself arriving on Wednesday of that week. As the last thing we all played with everyone together was my SAME game, I assume it is everyone's wish to play Ace of Spades' 4th Edition game.

If you're up to doing it, this post can serve as a place for you to provide any pertinent information regarding the game. That is, again, if you feel it necessary. Just edit whenever you have time.

I, for one, would like a recap. I'm aware of my character's ambitions, but I forget the extent to which we'd gotten into the service of the state, and what our next move was going to be or if we'd even decided on one...

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