Friday, July 13, 2007

Sowing Seeds

This is the first of (hopefully) many posts where I'm just throwing out whatever I happen to be mulling over in my head. Often times this amounts to Campaign Seeds; thoughts and basic premises that define the direction that a game would be taking should the idea ever be utilized.

This first one is going to also be a testbed for the format I'd use for the rest of these. If I don't like how this one works out, I'll switch it up in the next one. This first one is merely a throw-away idea I had a couple days ago. An introduction of sorts. It's not worth your time. Review the format, and tell me if you like it.

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Roots: EVE online, Firefly, Cowboy Bebop, Outlaw Star.

Premise: Sometime in the distant future, when humankind has extended their control to the stars, life can still be pretty tough. Corporations are the ruling bodies in the galactic frontier, and you'd best not cross them. Numerous factions sprout up that promote inclement ideals, essentially splitting humanity into several idealogical and evolutionary paths.

Branches:

-The Corps that run the sectors of Human-controlled space are always at war with one another, leading to full-scale confrontation to become a natural course of business.
-Small-scale conflicts are resolved by a "governmental" body, Olympus. This group of Corp-elected officials controls the central sectors of Earthspace and make sure Corps that war with each other have the approval of the other Corps before they throw down the gauntlet and obliterate one another out in the open. Corps still fight with each other, but utilize more subtle means a lot of the time.
-Almost everyone lives either on a Terraformed planet, or in giant spatial habitats called Hubs.
-Some sectors of space aren't fully policed by the Corps or Olympus, making these spots full of outlaws, pirates and rebels.
-The factions that arose when Earthspace expanded have become ways of life for their members, with each faction supporting different aspects of human life and its interaction with technology and space. (There are those who support Splicing, Biotech, Expansionism, Isolationism, etc.)
-Xenomorphs are known to some of humanity, but mostly only those not within the control of the Corps and Olympus. Those on the fringes of Earthspace don't typically want much to do with the Corps and don't have much in the way of interstellar communication. Some xenomorphs are friendly, but most are hostile.

Canopy: This idea is basically that corporations run the sectors that people live in, and the fringes of human space are like typical D&D worlds: lots of sapient creatures, but almost all of them hate player races.

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Man, the premise sounded a lot better in my head before I tacked on the fringe ideas and the faction crap.

1 comment:

Anonymous said...

ok, leaving out the fine points, and all that stuff... the general premise sounds fucking amazing, and it made me wanna start playing eve again... and be a pirate.... i like the idea though, it sounds pretty good... i wanna play it now...

~cody