Monday, July 30, 2007

Addendum - Costly Deeds



I've liked the Costly Deeds SS article. I think the premise shows... promise. Some things need some work or reworking, but I like the visions I have in my head that illustrate the setting.

I liked the idea so much that I devoted nearly 30 minutes to a sketch solely for it. This bad boy is an example of a typical human. I get this kind of Jin-Roh/Helghast feel off of it, and that makes me giddy.

7 comments:

Anonymous said...

Pretty. I was just thinking how cool Helghast could be in an RPG. Actually, the whole Killzone environment could be rad. Been playing a lot of it lately.

I like the emphasis on having to make in-character decisions and having more to risk than just the numbers on your sheet.

Anywho, as usual I'm open pretty much all week.

-Alexander

Anonymous said...

Alrighty. At any point during this week is alright with me, but once again I'm figuring our schedule will be leaning towards Wednesday.

Anonymous said...

Ah, but is that clear to our other peeps? They're mysteriously quiet at the moment...

Anonymous said...

Not a clue. I've been preoccupied with building my PC. I haven't received any calls or anything. I'll try Cody and Kyle to see what's what, then I'll post the skinny when I know something conclusive.

Anonymous said...

Yeah i dig the whole feel of this man. We got to try this at least once before you go if we can. It'd so fucking rad man. It's just down right nasty cool.
- Kyle

Anonymous said...

Ok, to be completely honest, the idea really doesn't do anything for me. But thats mainly just because I'm never a fan of magic in modern / futuristic settings. But it seems like this would be low magic if anything so I could probably deal with it. I found your other sowing seeds article much, much more promising. Yeah, thats right, I'm being a naysaying little bitch.

Anonymous said...

I was going to use the Shadowrun ruleset, as it does well with a setting that has magic and technology merged. Obviously there'd be more to the way magic works and how divorced it is from the humans' tech than what I wrote in the SS article, but I only gave the idea about 3 minutes before I wrote it.

Plus, I'm working to conserve space.