Monday, May 18, 2009

Campaign Recap - Strange Quarry

The three agents of the citadel had just before ended the short life of an abyssal hound, wrought from inky wet tendrils. A pool of black, oozing liquid silently seeps into the worked stone ground just outside the autopsy room they had investigated. Bogumil decides to stay in the autopsy room, to try to glean some new information from the rended corpse of a man on one of the stone slabs, and possibly speak with the ghosts of the place. Undamya and Bastion venture deeper into the dark, cold compound. After the lighting of a long torch, the space of the brickwork no longer shifts disorientingly, such hallucinations probably the effect of some illusion or an odorless gas leaked into the hallways.

The two spelunkers reach a fork in their path; ahead, a cylindrical shaft serving as the first of many catacombs. To the east, a cave-in hiding a secondary autopsy room and connecting natural exit. They venture down the macabre reverse tower, noting that many of the graves are empty, until the spiraling staircase terminates to a moist, algae covered floor. High above them, the ceiling has cracked from the seasons and many coiling roots piercing the vaulted halls, letting water seep in. At their feet, a small drain overflows by about half an inch, creating a puddle little over a foot across the sagging floor. Several barrels sit smelling thickly of formaldehyde and sawdust, stacked high in a small area. Directly across from them, a solitary dark doorway is flanked by a weakly lit torch. A lone candle illuminates the room beyond, casting its dim light across upturned benches, torn tapestries and a memorial alter. Two doors sit opposite one another on the eastern and western walls, one made of stone and the other of a thick, rotting wood practically falling off of the rusted metal hinges, respectively. A moldy carpet leads the eye to a large brass bowl on the alter, the wear of ages tarnishing the once brilliant metal.

Before creeping deeper into the crypts, they head back up the catacomb to investigate the room to the east. By some trick, one of the corpses has sprung to life once more. It makes no motion toward the two journeymen adventurers. Undamya fells it in a blow, letting its once again lifeless form fall to the floor. Turning once again to the cave-in, Bastion makes use of his unique ability to transport himself through materials, while Undamya must claw his way through the earthen mound of the collapsed tunnel. The room itself is simply a secondary autopsy or prepatory room, with a similar stone table as the one seen earlier. Bookshelves board the walls, lined with ancient texts bound in leather and hide. Only a few of the musty old tomes remain intact enough to be legible, the others long since deteriorated or torn apart. A low whisper of wind comes from a door beyond the limestone slab. Past the doorway is an unworked section of the caves, with a large hole in the ceiling casting a shining pillar into the middle of a frozen, foot-deep pond. Animal tracks can be seen coming from a mound of snow climbing to the natural exit, and the pair of adventures surmise that some wolves, bears or something similar must make its home here. After a cursory investigation and subsequent procurement of the texts in the room before, they head back down.

Past the western doorway lies a room filled with empty wooden caskets and a slab of limestone carved out of the earth for preparing corpses for funerary services. One of the caskets conceals a cadaver, wrapped in lordly vestments and lain with few possessions. The eastern doorway leads further into the catacombs. The next room has a gaping hole opened in the eastern wall, dug out from the brick by gnarled hands, it seems. A group of three filthy cots are lined up along the wall, in the place of several sarcophagi, the stone residences turned to rubble and strewn about the room by some unknown means. A stone doorway, mightily brushed ajar by Bastion, reveals a short hallway leading to a magnificent statue of a seated king with a blade laid cross his lap. The hallway splits to the north and south, with two fiery braziers to light the halls. The two men walk past several undisturbed sarcophagi in the middle of the halls and set into the walls, faced with beautiful reliefs of their inhabitants. They turn a corner, and spy a pair of stitched, horrific undead. These sentries of an unknown master cry out in a terrible cacophony, shaking the catacombs and unsettling thin rivers of dust. Bastion and Undamya set upon these screaming monstrosities, freezing them and lighting them ablaze.

After the short battle, a man looking to be in his middle-ages comes up from a wide, dark stair to wonder what all the fuss is about. [Editor: Embarrassing question: what did I say his name was? I lost my notes.] Bastion and Undamya press him for answers to various questions, and he reveals that he is the lone operator of an undead-fueled mining operation, using the bodies of long-dead lords and kings, in search of precious gems buried beneath the Citadel. This is an unconvincing lie, yet he remains unyielding when pressed on the matter. To keep his operation hidden from the Autarch and the ruler's aides, he offers payment of a sum of silver Stags, and a handful of rough, uncut gemstones. Our party accepts after some deliberation and pointed questions.

We make our way back to the Citadel, coin in hand and plans to reveal everything to the Autarch. The motionless ruler suggests one simple solution for keeping the excavator's undead from attacking anyone again; bury him and his horde.
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Think about a new spell for your characters. When we play again, I can work with you guys on the mechanics. If you want suggestions or examples, I'd be happy to oblige.

12 comments:

satansgear said...

That sound bad ass. I wish i could have made it. So do we play Alex's on Sat then or yours Josh

artless said...

I'd like to play our 4th edition game, if it's fine with Alex. Maybe this time we can have everybody there, though that may be unlikely given what Cody said about watching his sister's place.

Alexander said...

This Saturday's no good for me, as I am the hired entertainment at the Strategist's Club party.

satansgear said...

That's gay. So what now Josh

artless said...

I don't know; is tomorrow or Sunday good with anybody?

Alexander said...

Tomorrow I work. Sunday evening I can do.

artless said...

Does that work with everybody else?

Anonymous said...

sunday sounds grand... what time?

artless said...

Whenever Kyle would be able to host us; though my house is no longer a whirlwind of dirt and hydraulics, it is still a veritable ruin, ramshackle and crammed with basement appliances. Also, I'm sure Kyle would appreciate not having to kennel a puppy for so very long.

Anonymous said...

Kyle says about 5 oclockish sunday duderz

artless said...

Awesome.com

Alexander said...

I may not be able to appear until the 6-7 o'clock range, probably closer to 6, though.