So I utterly failed in my attempt to maintain a once-a-week update, but we all should know by now that I am not in any fashion reliable. Regardless, here's a new post with semi-relevant campaign information. If you guys are interested in something else about the campaign than what I've detailed, feel free to say so. As you may well know, I am a glutton for criticism, however often it comes my way. Many times, I am the one producing said gripes, but that is neither here nor there. Irrelevant.
My semester is over on May 1st, so you all know. Do what you will with that information.
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The Autarch
"Autarch" is an archaic word that is roughly analogous to tyrant or despot.
For centuries, one being has sat alone at the height of power within the Citadel. Since drawing the parisian-blue spires up from beneath the ice, the Autarch has rested eternally within the central tower, frozen to a grand throne. None now live who can say with certainty who or what the Autarch was before he (or she, actually; again, no one is sure) came to rule the slowly crumbling fortress-city, but most all know of his power. Over time the Autarch has become more and more detached with the affairs of the Citadel, closing access to the central spire for months if not years, passing judgement or edict only through his mystical servants. Those closest to him know that he spends most of his time outside of his body, drifting aimlessly along the currents of magic to discover hidden truths. Recurrent absences have given some of his mortal aides opportunity to abuse their standing, but these trifling affairs are of no concern to him. The Autarch has become infinitely apathetic toward his subjects, caring less and less for his own creations with each passing season. This fact does not bother many citizens, for they have had a fairly cavalier lifestyle. The amount of freedoms they obtain and lack of any substanital taxes are sufficient arguement for living here as opposed to other cities.
He is, in a sense, merely a background element of the Citadel now, never exerting more than a small effort to make his presence known from time to time. Occasionally, on festival days or the like, he will produce for the crowds a simulacrum of himself to deliver speeches commemorating the works of the people, walk amongst the halls and to perform minor duties in service to his subjects. Always, however, his real body and his attention is held within the spire, gazing deeply into the twinkling cosmos.
Among his employ are a number of mortal aides as well as a retinue of imposing stone golems. His affairs are sorted out by a small group of nine or so advisers or supposed noblemen. Often times their duties are auxiliary to their actual jobs as merchants or guildmasters or (not surprisingly) criminal lords, functioning merely as enforcers of the major edicts or groundrules the Autarch laid down. They are the few citizens of the Citadel that the Autarch will actually allow into his presence, and are allowed a few extra priveleges apart from their contemporaries. They are able, at times, to call upon the aide of the Autarch's golems to solve disputes, or to employ as guards. Sometimes, with an increasing frequency of late, these mortal nobles will exploit such priveleges for personal gain. The Autarch does practically nothing to stop this.
The Citadel
Citizens of the Citadel know well the tale of how the fortress came to sit atop the wintry White Pine Hills in Midgard's harsh wilderness.
Centuries ago, a solitary figure stood amidst a whirlwind of snow encircling the whole of the forest, calling out to the ghosts of the place, keepers of secrets of ages long past. His voice echoed across the vast landscape, through the howling din of the blizzard. For miles around, the shouts and shrieking winds could be heard, growing louder and harsher in a chaotic duet. A thunderous boom rang out to the far reaches of the wildlands, then all was quiet. When the storm had passed days later, an unfamiliar shape broke the silhouette of the hills. A fortress now stood amidst the trees and creeks, where nothing had before.
Folk told others ne'er to venture toward the dark towers; malicious spirits haunt the forest around it, they said. Ghosts who steal you away into the night, never to be heard from again. The wild won't go near it, neither should you.
Over time, curiosity got the better of many, and eventually people from all variety of origin flocked to the Citadel to live under the protection of the Autarch and his vast obsidian halls. Now, the Citadel is home to numerous guilds, clans, merchants, tradesmen, artists, and magicians, all drawn to this place of awe-inspiring mystery. Different ethnic groups celebrate their own rituals and festivals, while every citizen respects such holidays that are unique to the Citadel, like the Observance (a time where a great number of citizens make the trek to the taller spires and stargaze for hours at night.) The people of the Citadel have developed quite a peculiar society for themselves, where the rooms of the fortress become storefronts, homes, storehouses, labs, etc., and the quickest or richest (or beefiest) among the populace get the good ones. Often, this makes for a strange social makeup, where the richest live right next the poorest, and under a merchant or above an artist without a studio. There are, however, still areas that are thought of as "tiers" or "quarters," like the Market (where a great deal of merchants ended up living because the rooms had windows facing inward) or the Bridges (where there are a lot of small rooms almost hanging off of stone bridges that span the interior of the Great Hall.)
The Necropolis ( from greek, nekropolis - city of the dead) is an underground cavern directly below the Citadel that is covered in grave markers, peppered by tombs and masoleums erected to house the bodies of a long-dead people. Needless to say, it generates a great deal of intrigue among the citizens. Its many twisting passages are houses to a great number of enigmatic phenomena, such as wandering spirits, will o' wisps and the walking dead. Only a select number of the Citadel's rabble are permitted to venture into the Necropolis, as matters of public safety forbid a great deal of meddling in the affairs of the restless dead. Chief among those who manage the Necropolis and its denizens are the Morticians, select men and women who join the Red Mask guild. (The Red Masks are an organization devoted to the study of the structures of natural life like anatomy and biology, and make their trade as undertakers, alchemists, doctors, assassins or torturers.) The Autarch's powerful enchantments have prevented the dangers of the Necropolis from spilling into the Citadel's commons, though occasionally a wayward peasant or adventurous lad will wind up mangled for having crept down into the dark. Apart from the Morticians, citizens whose trade requires their entrance into the Necropolis are allowed to venture below, for a price.
Thursday, April 16, 2009
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There are a few things I am curios about. For example has anyone ever tried to over throw the Autrach? Or what role does his "close friends" play? Or perhaps how are people kept from the necropolis when folk such as my char live in it?
I have addressed such inquiries.
More questions are certainly welcome.
Ok, so how does the general populous regard the "Nine". If each is vying for their own slice of the pie do the people feel the effects of it? Do the people even care about the behind the scenes politics? This is the type of things that interest me. Oh and What price are you refering to in the necropolis section a monetary amount or something far graver?
By the way Josho I now have Saturdays off so if you guys wanna game on the 2nd I'm game. We can always game at my apartment.
Yo homedoggers, my sister and I are making an impromptu-visit home this weekend to say hi to my grandparents, who're upset they haven't seen me or her since December, so I promised them I'd come home to see them :)
Short notice, yes, but if we wanted to try and get something together I'd totally be down.
Oh, and Josh, I don't know if you knew about this, but Charlie Brooker has been doing a new show called Newswipe, the fourth episode just aired this Tuesday, of course its all on YouTube. It's just as good as Screenwipe and has the exact same format and *wacky* hijinks, albeit can be a tad more serious since it focuses on current events. Unless of course you have been watching it, in which case you knew that already, lolol.
I'll be in town around 8 pm tonight. Dewdz.
Yeah, I've been watching it since March. It is rather funny.
Unfortunately, I've got some big projects that need to get done for the final week, so I can't make it up for the weekend.
Gimme a bit, and I'll address your second set of inquiries, Kyle.
Alright. I've got some time now.
I'll just answer these in the comments so I can maintain a more casual tone.
Firstly, try not to differ a title to this nobility; they aren't really all that more special than anyone else. These people act solely as mediators or stand-ins to the Autarch; they applied to a position that lets them make some decisions, and that's it. They are individually operating cells, such that in day-to-day business no one has to address anything like a council or tribunal, etc. Most decision-making is done by one of the advisers with any given situation; fairly rarely will more than one or two aides weigh in. There really isn't a way for them to get more power than they already have, so there isn't a lot of back-and-forth between them. Power in the Citadel is associated with so many different things that having these responsibilities isn't considered a pinnacle or anything of the like.
Abuse or disputes come in when they do favors for friends, people who pay them, etc. Most people accept it, because they'd face greater abuse somewhere else.
The price to get into the Necropolis could be a number of things; having paid off one of the aides to get the golems to let you in, getting permission through another route, being part of an organ that already has access, etc. For Bogumil, he could be allowed down there because he and his tribe have paid some money to a guild to be tagged as "okay," or whatever it is you come up with.
Fair enough
We gonna game on Sat
We certainly are able to; we need input from the other jerks.
I would support a shindig for this weekend, yes.
I am free all Sat and would prefer to game at my place for the dogs sake. Pretty sure Cody is free all Sat too. Call me to let me know what is up.
im coo. im throwing my lot in for playing at Kyle's based upon a pre-arranged agreement.
Doesn't matter to me where we play, I'd just need someone to pick me up. Do you guys want to pick up SAME again? I can post a recap if you'd like.
Don't matter what we play to me. I can pick you up at a predisposed time Josh. Just let me know when. So call me when you need pick up.
I'm up for any of this. It's all the SAME to me, brahs.
Actually, I'd consider it a large favor if someone else would run something. It could be 4th edition, 3rd, whatever.
I hadn't realized how little sleep I'd been getting the past couple of days, and I'm dead tired.
Kyle, when would you be able to come get me? I'd figure anytime is alright...
Fair enough.
If nobody else wants to, I would gladly step up to the plate, dreaded 4th Edition books in tow.
I dunno if Kyle wants to continue the adventure from all those months ago or something.
So apparently the new Star Trek movie is fucking incredible. Wee :)
When are you out of school?
I'm done with school completely next Tuesday. Parents are coming to get me on Wednesday, then we're driving down to Cleveland on Thursday for my tour of the Cleveland Institute of Art, which is in the morning on Friday (since I'm pondering transferring there to major in Biomedical Art). Then I'm pretty sure we'll head home on Saturday.
That's the schedule as far as I know.
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