Monday, December 8, 2008

Setting the Scene

As I was told that this idea needs some more umph behind it, I will now set up the opening scene to pique your interest.

The room brigthens as a servant lights the candles in the study. He motions for the men gathered in the room to make themselves at home. He pours the men wine, hands them a pamphlet, and exits the room. The men gathered around begin to examine the parchment.

As you requested, Sir, I have examied the bodies of those with the illness both live and departed. When one contracts this illness their very lives are stripped away. The subject becomes lethargic and non-responsive. Shortly after contracting the disease, the subject's body breaks out into a severe rash. Within two or three days, their skin begins to flake and tear, while the subject vomits vile, blackish ichor. Shortly after this period of purging the subject dies in agony. 
Now, Sir, this is the part that leads us to our current problem. About an hour after death the subject seems to reanimate. No amount of rational thought remains and they lash out at any within reach. As instructed by Captain Tweed, the bodies are put in the "Section" and promptly burned. However, there are many villagers that refuse to let us do this, which only adds to our problems, sire. Hopefully, your team comes to help us soon.
Your humble servant,
Shamus

The men all sit around in the study, each lost in their own thoughts, only now fully understanding what the Count has asked of them. Just then the door opens and the servant beckons them to proceed into the Count's private chambers...

11 comments:

Anonymous said...

Ahhh... I'm finally through with my work. I shall now inundate you with my so-called criticism.

This is better. You missed what I meant about detail, though. I should have said context. "Context" meaning information that will help inform decisions about character generation. For all I know, undead could be the most mundane thing imaginable in this world, or they could be exotic entities the likes of which the world has little seen. You've told me what the adventure is about: solving an undead problem. I need to know why my character should care. (You're alluding to it being a big deal, but without some other clues I can't tell for certain.)

You don't even have to delve that deep, even. Just two or three sentences telling me what this world/country/town is like, and why an undead plague is a significant problem. Some stuff that will help color some choices for characters red, blue, green, etc, and help to ground this situation in a world and make it believable.

Anonymous said...

Aright homies, I'll be heading home for winter break this Saturday. Should be back in Germantown by 3 pm-ish.

Anonymous said...

Sweet. Same day I'm coming back. Who wants to play some goddamn games?!

Anonymous said...

If you guys were going to do that Star Wars campaign, count me in.

satansgear said...

The town that the adventure takes place in is on the outskirts of a major empire, therefore if the plague is allowed to continue that would be bad. Think about it. So mass plague = mass hysteria. So on and so forth

Anonymous said...

That's not new information.

I'd rather argue this in person. Saturday's not available; what are everyone's schedules?

Anonymous said...

Sunday is my B-Day so my family might want to go out to eat or something, not sure when though. But I'm pretty much free anytime any day of the week now that school's out bishes'.

Alexander said...

This week is pretty closed off for me between work and exams.

Also, I am interested in Kyle's ideas and wish to subscribe to his newsletter.

satansgear said...

I agree thatwe can continue the talk in person. I am basically free any night but it depends on what night as to to the exact times that I am free.

Anonymous said...

Okay guys, I started up a new google account, this be Bryan from now on.

satansgear said...

So when are we goint to meet gents?