That's right, kids. 100th post.
100 posts.
Anyway. Games this weekend?
Friday, August 7, 2009
Friday, July 24, 2009
Soapbox
Alright fellows, time for business. We should arrive at a time and date for commencing such revelry as we are so inclined to indulge. Perhaps some time after the highest sun on the only day named for a Roman god?
We must observe some enthusiasm for scheduling and punctuality, lest we allow ourselves another week without merriment and festivity.
We must observe some enthusiasm for scheduling and punctuality, lest we allow ourselves another week without merriment and festivity.
Monday, July 13, 2009
Running in the Shadows - Things to consider
So while not the best solution, using the pre-generated character archetypes has allowed us to circumvent one the game's more arduous (though fun) processes. And just as I will become more comfortable running a Shadowrun game, becoming more reflexive about certain operations, so too will you become more familiar with yourselves as your character. There may come a time (probably soon) that as we explore the setting and its many idiosyncrasies, we might want to reconsider some character traits and their mechanical build. And that's fine; I have no qualms one way or another if you want to rework your dude to something more your speed, in fact I encourage it in all of the games I run.
It helps, obviously, if your new interpretation of the character is somewhat reminiscent of the old one. It's fine if your guy who was a gun-toting cyber-mercenary and social vampire (who is trying to find his friend's actual, meaty brain) is now a gun-enthusiast and avid sci-fi fan (who is just looking for something to do when there's nothing good on the Tridnet.) It's not quite as fine is that same mercenary suddenly becomes a Psychic animal-wrangler (who is out to topple the corrupted social network of the 2070s.) Still, I'd consider myself a very accommodating sort, and it's actually not that big of a deal to me if you decide to completely reinvent your character between sessions. You'll be breaking the story over your knee and instantly destroying any definitions the party might have made toward their roles, but that's your beef, not mine.
Anyway, enough of that. Let's just look at some things that you, "the player," can consider for you, "your character.:
Metahumanity and Social Schemes
In Shadowrun, there seriously are fucking dragons who ride limos who laugh all the way to the bank because they just strong-armed their corporate competition into a merger. That's a weird picture, to be sure, but in the 2070s it's not that uprising and actually kind of "meh." The U.C.A.S actually had a Dragon president for about 10 hours, Dunkelzhan, the very same dragon who educated and enlightened the newly Awakened humanity during his 12-hour interview on January 12, 2012. He was killed (more specifically, committing suicide, but the reasons why don't need to be explored right now) just after his inauguration in 2061.
Irrespective of dragons, there are now wholly strange social paradigms emerging or solidifying due to the fact that, after the Awakening in 2012, some children born exhibited startling and downright weird traits. This is deemed the Unexplained Genetic Expression, or UGE, and its effects are what give us the option of Running as Elves, Dwarves, Orks, and their many delineations. I won't get into all of the many different schema that came about because of this, mostly because there's too much and most of it's outlined in the book.
At the same time, the rise of the Megacorporations and the Matrix seriously changed the way that people lived and worked. Consider: There exist a finite number of almost impossibly powerful corporations that run literally everything that matters. There are no longer any governments that can legitimately say they work for the people, because they actually work for a Corp now. Yeah, there are some pre-corporate and even pre-industrial places still left on the Earth, but no one goes there because there are some friggin' powerful and/or malevolent Spirits who run the show there and want none of what you're selling. In Seattle, where a majority of games are run, pretty much every thing can be observed to have been influenced by the 'Corps' presence. The city doesn't have a standing police force, it has contracted mercenary groups whose job is to keep shifty-looking slots out of important or important-looking places. There have been actual, literal wars broken out because two rival Corps want significant market share in a given area. (Example, the Cola Wars in southeast Asia.) In 2070, people don't get loans from a bank. They get assurance of a job at a Corp, with an advance on their wages. Then, they have to work off the principal amount plus interest at barest minimum salary, essentially becoming slaves to the Corp because they still owe money, which equals work. There are innumerable examples of how strange, and incredibly interesting the world has become in 2070 of the Shadowrun Earth, and it's actually worth it to just read the sourcebooks for the sheer entertainment.
Regardless, it's a good idea to consider how your Runner perceives metahumanity and the new social paradigm.
Magic and the Awakening
Filler.
The Matrix and You
Filler.
If you want more info just go to the damn Sixth World wiki. They give some concise definitions of terms and brief tidbits about some events; pretty good for gaining a cursory idea about what to expect.
It helps, obviously, if your new interpretation of the character is somewhat reminiscent of the old one. It's fine if your guy who was a gun-toting cyber-mercenary and social vampire (who is trying to find his friend's actual, meaty brain) is now a gun-enthusiast and avid sci-fi fan (who is just looking for something to do when there's nothing good on the Tridnet.) It's not quite as fine is that same mercenary suddenly becomes a Psychic animal-wrangler (who is out to topple the corrupted social network of the 2070s.) Still, I'd consider myself a very accommodating sort, and it's actually not that big of a deal to me if you decide to completely reinvent your character between sessions. You'll be breaking the story over your knee and instantly destroying any definitions the party might have made toward their roles, but that's your beef, not mine.
Anyway, enough of that. Let's just look at some things that you, "the player," can consider for you, "your character.:
Metahumanity and Social Schemes
In Shadowrun, there seriously are fucking dragons who ride limos who laugh all the way to the bank because they just strong-armed their corporate competition into a merger. That's a weird picture, to be sure, but in the 2070s it's not that uprising and actually kind of "meh." The U.C.A.S actually had a Dragon president for about 10 hours, Dunkelzhan, the very same dragon who educated and enlightened the newly Awakened humanity during his 12-hour interview on January 12, 2012. He was killed (more specifically, committing suicide, but the reasons why don't need to be explored right now) just after his inauguration in 2061.
Irrespective of dragons, there are now wholly strange social paradigms emerging or solidifying due to the fact that, after the Awakening in 2012, some children born exhibited startling and downright weird traits. This is deemed the Unexplained Genetic Expression, or UGE, and its effects are what give us the option of Running as Elves, Dwarves, Orks, and their many delineations. I won't get into all of the many different schema that came about because of this, mostly because there's too much and most of it's outlined in the book.
At the same time, the rise of the Megacorporations and the Matrix seriously changed the way that people lived and worked. Consider: There exist a finite number of almost impossibly powerful corporations that run literally everything that matters. There are no longer any governments that can legitimately say they work for the people, because they actually work for a Corp now. Yeah, there are some pre-corporate and even pre-industrial places still left on the Earth, but no one goes there because there are some friggin' powerful and/or malevolent Spirits who run the show there and want none of what you're selling. In Seattle, where a majority of games are run, pretty much every thing can be observed to have been influenced by the 'Corps' presence. The city doesn't have a standing police force, it has contracted mercenary groups whose job is to keep shifty-looking slots out of important or important-looking places. There have been actual, literal wars broken out because two rival Corps want significant market share in a given area. (Example, the Cola Wars in southeast Asia.) In 2070, people don't get loans from a bank. They get assurance of a job at a Corp, with an advance on their wages. Then, they have to work off the principal amount plus interest at barest minimum salary, essentially becoming slaves to the Corp because they still owe money, which equals work. There are innumerable examples of how strange, and incredibly interesting the world has become in 2070 of the Shadowrun Earth, and it's actually worth it to just read the sourcebooks for the sheer entertainment.
Regardless, it's a good idea to consider how your Runner perceives metahumanity and the new social paradigm.
Magic and the Awakening
Filler.
The Matrix and You
Filler.
If you want more info just go to the damn Sixth World wiki. They give some concise definitions of terms and brief tidbits about some events; pretty good for gaining a cursory idea about what to expect.
Thursday, July 9, 2009
Wednesday, June 24, 2009
Tag.
For your consideration: The Tag System.
It's still a draft, but there it is. Now all that's left is to write the powers. Want to help?
It's still a draft, but there it is. Now all that's left is to write the powers. Want to help?
Sunday, June 7, 2009
A long time ago in a galaxy etc. etc.
I'll just leave this here.
Setting: The Dark Times, at about roughly 2 years before the Battle of Yavin. The Empire under Emperor Palpatine is at its strongest, and his feared second-in-command, Lord Darth Vader, ensures that resistance is quickly and efficiently stamped out. The Rebel Alliance is just beginning to take shape under the leadership of Mon Mothma, Bail Organa, and Garm Bel Iblis. Force-users are few and far between and the concept of a Jedi Knight has been relegated to the stuff of folktales and legends.
Jedi - Defenders of peace and justice in the civilized galaxy for centuries. Until the Dark Times, when the Emperor hunted down and destroyed the Jedi Knights. However, they say a light burns brightest when within the darkness and it would be impossible to hunt down every Force-sensitive sentient within the galaxy. Examples of the Jedi class include Bastila Shan, Quinlan Vos, Anakin Skywalker, and Jax Pavan.
Noble - Shrewd characters who depend on their intelligence and natural charisma rather than on blaster bolts or vibroblades. A noble commands respect and influences others. Born leaders, they are well versed in rhetoric and organization, whether they are honest and noble or perhaps treacherous and sly. Examples of the Noble class include Princess Leia Organa, Talon Karrde, Mas Amedda, and Jabba the Hutt.
Scoundrel - The scum and villainy in the universe. They live on the fringe of society or even right in the heart of it, living by their wits and whatever credits they can scrape up. They're not above firing a concealed blaster, but if they can use their silver tongues to get by, they'll gladly sheathe the vibroblade. No sense in getting yourself hurt when there's credits to be made, right? Examples of the Scoundrel class include Han Solo, Cade Skywalker, Lando Calrissian, and Atton Rand.
Scout - Natural adventurers and explorers. They'll sign on when the credits are good and when they can make full use of their skills. The scout's instincts are to be trusted above all else. If the scout is running, chances are that you should be, too. They can survive in any environment, and have an affinity for bravely and confidently exploring the unknown. Examples of the Scout class include Chewbacca, Jarael, Captain Tarpals, and Jariah Syn
Soldier - Hired guns, noble champions, or cold-hearted killers. The soldier combines a natural discipline with martial skills to become a pure combatant. Whether they fight for glory, for credits, or for a cause they believe in, they see the dangerous adventures and military engagements as their jobs. Whatever their motivation, all soldiers live for the thrill of combat. Examples of the Soldier class include Wedge Antilles, Corran Horn, Kyle Katarn, and Captain Rex.
Starting Level - 4th
Starting Credits - 2000
Ability Scores - Roll 4d6, ignore lowest, reroll ones, gain two ability point increases for being 4th level
EDIT: Goddamn Blogger and your stupid stupid gay bullshit HTML assfuckery. Maybe you cunts should just let me make my goddamn post anyway I want. Everything should look decent now. Also I apologize for Wookiepedia having gigantic ads all over the site.
Setting: The Dark Times, at about roughly 2 years before the Battle of Yavin. The Empire under Emperor Palpatine is at its strongest, and his feared second-in-command, Lord Darth Vader, ensures that resistance is quickly and efficiently stamped out. The Rebel Alliance is just beginning to take shape under the leadership of Mon Mothma, Bail Organa, and Garm Bel Iblis. Force-users are few and far between and the concept of a Jedi Knight has been relegated to the stuff of folktales and legends.
Races:
Humans, Aleena, Aqualish, Arkanians, Balosar, Barabel, Blood Carvers, Bothans, Caamasi, Cathar, Cereans, Chagrians, Chiss, Clawdites, Codru-Ji, Draethos, Droids, Duros, Falleen, Feeorin, Gamorreans, Gand, Gran, Gungans, Houk, Ithorians, Kel Dor, Khil, Klatooinian, Miraluka, Mon Calamari, Nagai, Neimodians, Nosaurians, Quarren, Rodians, Ryn, Selkath, Snivvians, Sullustans, Talz, Togorians, Togruta, Toydarians, Trandoshans, Twi'leks, Ubese, Weequay, Whiphids, Wookiees, Wroonians, Yarkora, Zabrak, Zeltron
Classes:
Jedi - Defenders of peace and justice in the civilized galaxy for centuries. Until the Dark Times, when the Emperor hunted down and destroyed the Jedi Knights. However, they say a light burns brightest when within the darkness and it would be impossible to hunt down every Force-sensitive sentient within the galaxy. Examples of the Jedi class include Bastila Shan, Quinlan Vos, Anakin Skywalker, and Jax Pavan.
Noble - Shrewd characters who depend on their intelligence and natural charisma rather than on blaster bolts or vibroblades. A noble commands respect and influences others. Born leaders, they are well versed in rhetoric and organization, whether they are honest and noble or perhaps treacherous and sly. Examples of the Noble class include Princess Leia Organa, Talon Karrde, Mas Amedda, and Jabba the Hutt.
Scoundrel - The scum and villainy in the universe. They live on the fringe of society or even right in the heart of it, living by their wits and whatever credits they can scrape up. They're not above firing a concealed blaster, but if they can use their silver tongues to get by, they'll gladly sheathe the vibroblade. No sense in getting yourself hurt when there's credits to be made, right? Examples of the Scoundrel class include Han Solo, Cade Skywalker, Lando Calrissian, and Atton Rand.
Scout - Natural adventurers and explorers. They'll sign on when the credits are good and when they can make full use of their skills. The scout's instincts are to be trusted above all else. If the scout is running, chances are that you should be, too. They can survive in any environment, and have an affinity for bravely and confidently exploring the unknown. Examples of the Scout class include Chewbacca, Jarael, Captain Tarpals, and Jariah Syn
Soldier - Hired guns, noble champions, or cold-hearted killers. The soldier combines a natural discipline with martial skills to become a pure combatant. Whether they fight for glory, for credits, or for a cause they believe in, they see the dangerous adventures and military engagements as their jobs. Whatever their motivation, all soldiers live for the thrill of combat. Examples of the Soldier class include Wedge Antilles, Corran Horn, Kyle Katarn, and Captain Rex.
Starting Level - 4th
Starting Credits - 2000
Ability Scores - Roll 4d6, ignore lowest, reroll ones, gain two ability point increases for being 4th level
EDIT: Goddamn Blogger and your stupid stupid gay bullshit HTML assfuckery. Maybe you cunts should just let me make my goddamn post anyway I want. Everything should look decent now. Also I apologize for Wookiepedia having gigantic ads all over the site.
Wednesday, May 27, 2009
Soapbox
So we aren't able to play tomorrow; several of our troupe are scheduled to be indisposed for a time.
I'd like to get another day of games in, though. If you guys are able to do so on Saturday or Sunday, say so.
I'd like to get another day of games in, though. If you guys are able to do so on Saturday or Sunday, say so.
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