I'm making a new blog for the monthly game. This one is terribly old, and somewhat plagued by spam on occasion. I'll post the writeups I do for the new game there.
Come and join the fun.
Saturday, November 5, 2011
Wednesday, December 16, 2009
Pals.
I know everyone's schedules are not quite coordinating, but I'm sure we should be able to squirrel away a few hours sometime soon to play games.
What do ya say, gang?
What do ya say, gang?
Wednesday, November 18, 2009
I've never been so happy to see Cody at his computer
My copy of Assassin's Creed 2 came in the mail today, but that's not important.
What is important is Cody clicking one of the clickiest clicks ever.
Kyle, my friend, he's been playing Diablo II.
What is important is Cody clicking one of the clickiest clicks ever.
Kyle, my friend, he's been playing Diablo II.
Sunday, October 25, 2009
So then
Now that we've developed our characters, I figure it'd help for the game, whenever it is we do it, that we establish some characterizations and descriptions for the various organizations you'll be dealing with. I'll be throwing in some character-specific information in here as well, noted by an asterisk.*
The Jackdaws
This band of cutthroats formed under one idea: "Doesn't matter who, someone's gonna need something done." Under this mantra of sorts, the Jackdaws have carved a reputation in the criminal underworld of Suzail as a group that will take any job, for a sum. It doesn't matter who the client is, who or what the target is, or how it's got to be done, as long as the Jackdaws profit for the effort. They work as a collection, a single organ of wild abandon created from the best and oddest criminal characters, employing anyone sufficiently capable and willing to work for the Jacks. The entire group has developed sufficient trust in one another that, even if only one Jack was present at a deal, everyone is considered to have agreed with whatever he said.
Among the Jacks present at the beginning of the night are Moriarty "Harlequin" Jones, court painter to the Duke of Faustinian and a murderous sociopath. Harlequin is an expert with knives, spells and jokes. He wears a cracked harlequin mask on his face and is weighted by a heavy leather wescot whenever he's on duty for the Jackdaws. Off duty, he can be seen either around his Suzail studio, where many of his incredible paintings hang, or frequenting the many local eateries with his friends, harassing waiters and provoking duels in a most undignified fashion.
Along with Harlequin is Lismuth Evening, a mage whose tribal customs requires him to wear almost no clothing except for a light shawl, thin, slim pants and sandals. All across his body are carved geometric scars, elemental etchings that help him perform his many feats of magic. Lismuth is reserved and infinitely spiteful. He had wished to find employment five years ago in Suzail as a diviner or water weaver or fire keeper or whatever the hell he could find but no, the city didn't need his services. Nowadays, all his magic is good for is killing, and oh does he love to kill. Until meeting the Jackdaws, he'd never taken a life with his magic, but after his first hit he began to realize how he might earn a living using his skills in such a way. He keeps to himself most of the time, but is very much willing to talk someone's ear off or criticize them in the most horrid of fashions.
The Host of Suzail
Suzail's main government is made up of the merchant councils and trader's unions, and the three families with the most power among those who dwell in the city of bridges are called the Host. They protect and manage the infrastructure, making sure Suzail stays a free city. They are the Pisano, the Haucher, and the Gratsens.
The Pisano are primarily cultured merchants, headed by Nicholas Pisano. The Pisano own much of the wilderness surrounding Suzail, making them the family to talk to for lumber, various foodstuffs and game. They also hire their own private military force to patrol the areas around Suzail, at once protecting the city and their property. Due to their presence in the wilderness, the Pisano family has grown to use exotic and sometimes magical beasts to for transportation, to serve as livestock, and even as pets. Nicholas Pisano is known to keep a clutch of wyvern eggs in his stable, hoping that one day they'll hatch to serve him.
The Haucher clan is a family of shipwrights and sailors who settled in Suzail, seeing that as the Pepper river runs right through it into the 11,500 square mile Great Lake. They make their home at the base of the cliffs, near the great lake that supplies Suzail with its fish and various aquatic wares. The Haucher have monopolized the import and export trade of Suzail, making them the most powerful merchant family for miles around. Suzail's waters are made never to freeze by the Haucher clan's powerful water magi, spellcasters who also help direct the winds for their vessels and summon storms to batter any competition under the azure blanket of the lake.
The Gratsens are less economically powerful than the other two Host families, but they are the most militarily powerful. The Gratsens were the original founders of Suzail, and although they've lost complete control over the many decades, they are steadfast in their devotion to its citizens. Gratsen soldiers are the ones that form the backbone of Suzail's protective shield against invasion and monsters. Johann Gratsen is renowned for his heroic slaying of the very wyvern that Nicholas Pisano stole eggs from, earning Pisano's gratitude and the city's admiration. He is a formidable man, who serves his family's interests directly in any decisions he must make with the other families. He is tireless in his efforts to keep his city safe, tending every day to drilling the ranks of his guardian force and pruning its ranks of weak or incompetent men.
The Jackdaws
This band of cutthroats formed under one idea: "Doesn't matter who, someone's gonna need something done." Under this mantra of sorts, the Jackdaws have carved a reputation in the criminal underworld of Suzail as a group that will take any job, for a sum. It doesn't matter who the client is, who or what the target is, or how it's got to be done, as long as the Jackdaws profit for the effort. They work as a collection, a single organ of wild abandon created from the best and oddest criminal characters, employing anyone sufficiently capable and willing to work for the Jacks. The entire group has developed sufficient trust in one another that, even if only one Jack was present at a deal, everyone is considered to have agreed with whatever he said.
Among the Jacks present at the beginning of the night are Moriarty "Harlequin" Jones, court painter to the Duke of Faustinian and a murderous sociopath. Harlequin is an expert with knives, spells and jokes. He wears a cracked harlequin mask on his face and is weighted by a heavy leather wescot whenever he's on duty for the Jackdaws. Off duty, he can be seen either around his Suzail studio, where many of his incredible paintings hang, or frequenting the many local eateries with his friends, harassing waiters and provoking duels in a most undignified fashion.
Along with Harlequin is Lismuth Evening, a mage whose tribal customs requires him to wear almost no clothing except for a light shawl, thin, slim pants and sandals. All across his body are carved geometric scars, elemental etchings that help him perform his many feats of magic. Lismuth is reserved and infinitely spiteful. He had wished to find employment five years ago in Suzail as a diviner or water weaver or fire keeper or whatever the hell he could find but no, the city didn't need his services. Nowadays, all his magic is good for is killing, and oh does he love to kill. Until meeting the Jackdaws, he'd never taken a life with his magic, but after his first hit he began to realize how he might earn a living using his skills in such a way. He keeps to himself most of the time, but is very much willing to talk someone's ear off or criticize them in the most horrid of fashions.
The Host of Suzail
Suzail's main government is made up of the merchant councils and trader's unions, and the three families with the most power among those who dwell in the city of bridges are called the Host. They protect and manage the infrastructure, making sure Suzail stays a free city. They are the Pisano, the Haucher, and the Gratsens.
The Pisano are primarily cultured merchants, headed by Nicholas Pisano. The Pisano own much of the wilderness surrounding Suzail, making them the family to talk to for lumber, various foodstuffs and game. They also hire their own private military force to patrol the areas around Suzail, at once protecting the city and their property. Due to their presence in the wilderness, the Pisano family has grown to use exotic and sometimes magical beasts to for transportation, to serve as livestock, and even as pets. Nicholas Pisano is known to keep a clutch of wyvern eggs in his stable, hoping that one day they'll hatch to serve him.
The Haucher clan is a family of shipwrights and sailors who settled in Suzail, seeing that as the Pepper river runs right through it into the 11,500 square mile Great Lake. They make their home at the base of the cliffs, near the great lake that supplies Suzail with its fish and various aquatic wares. The Haucher have monopolized the import and export trade of Suzail, making them the most powerful merchant family for miles around. Suzail's waters are made never to freeze by the Haucher clan's powerful water magi, spellcasters who also help direct the winds for their vessels and summon storms to batter any competition under the azure blanket of the lake.
The Gratsens are less economically powerful than the other two Host families, but they are the most militarily powerful. The Gratsens were the original founders of Suzail, and although they've lost complete control over the many decades, they are steadfast in their devotion to its citizens. Gratsen soldiers are the ones that form the backbone of Suzail's protective shield against invasion and monsters. Johann Gratsen is renowned for his heroic slaying of the very wyvern that Nicholas Pisano stole eggs from, earning Pisano's gratitude and the city's admiration. He is a formidable man, who serves his family's interests directly in any decisions he must make with the other families. He is tireless in his efforts to keep his city safe, tending every day to drilling the ranks of his guardian force and pruning its ranks of weak or incompetent men.
Friday, October 2, 2009
Shameless Self-promotion
Hey, kids! Are your friends spread thin like never before? Wish there were a way to keep up with your buddy's exploits without the trouble of having to deal with his stupid face? Well here you are!
Link
TL,DR: Alex has a blog. Deal with it.
Link
TL,DR: Alex has a blog. Deal with it.
Wednesday, September 2, 2009
Hah Christ...
So after a blowout in our living room and a week and a half of waiting for a part to repair my almost-decrepit tower, I am now finally coming back swingin'.
Wanna get some games going on the weekend?
Wanna get some games going on the weekend?
Friday, August 7, 2009
Subscribe to:
Posts (Atom)